Hello everyone.
A few weeks ago, as I was playing Assassin’s Creed Valhalla, I kept going back to how the game is structured and what it means for players. A few sleepless nights later — thanks to a painful tooth — I worked a bit on the structure to get what worked so well and how we could use that knowledge with our team at actezéro to create a solid and meaningful story structure.
Please note that I will try to be as spoiler-free as possible as I will discuss the structure and not the actual content.
My name is Anthony Jauneaud, I’m a French narrative designer.
I’ve worked on Night Call, Dordogne, A Plague Tale, and a lot of other stuff since 2009.
I started actezéro in 2021 and we are 3 writers & designers working on various games such as Exogate Initiative, Astral Ascent, or Flat Eye. This is our website:
actezéro - narrative design agency
For myself first, as I am a big Assassin’s Creed fan in general and absolutely obsessed by structures in stories. When a game offers more than 80 hours of content and sells million of copies, I have to investigate and understand why it works so “well”, in my opinion.
(and your mileage may vary a lot)
To work on this analysis I: